
Standard bay ×3
- Five sealed stations, 240 Hz panels, wired peripherals
- One house voice channel, isolated from the next bay
- Whiteboard strip and a pin-map for your call-outs
Team rooms PC club
SQUADBAY rents private team gaming rooms by the block. Isolated bays, one shared voice channel, a board on the wall and a scrim timer on the screen — for stacks who are done gathering across five living rooms.
The bays
Five bays wrap a shared core like a horseshoe. Each one is a sealed room built for one stack — no shoulder-tapping from strangers, no random spectators, no borrowed chair mid-round. Pick the fit: a clean five for ranked nights, a coach room with a review chair, or a long room stocked for the marathon.



Scrim mode
Flip a bay into scrim mode and the room runs on a shared clock. The round timer lives on the front screen where every seat can read it, so nobody has to shout the count. Between rounds a pause protocol drops on the same screen — swap notes, reset the board, tap back in. When the block ends the room saves your round log for a short review, then wipes clean for the next stack.
Round timer
Round 12 × 1:45

Common ground
The core in the middle is where stacks cross paths without stepping on each other's rooms. It is the neutral strip: check the schedule, top up on water and tea, and stretch between maps before the next block. Coordinate loudly out here so the bays stay on comms.
A live wall board shows which bay is open, in session or resetting, so captains can time their arrival to the minute.
Free filtered water and a tea counter sit in the core — refill on the walk back, no leaving the building for a drink.
Open floor between maps to stand, roll your shoulders and shake out the wrists before the next round starts.
Booking rules
Booking is by the whole bay, never by the seat. That is what keeps a room private — you get the door, the board and the channel, and nobody else drops in mid-block.
Floor plan
Five bays around one core. Hover a bay card above to see the room light up on the plan, and hover the plan to jump the other way.
Bay stories
Callsign: ANCHOR
Five of us met in the club queue — two randoms filling a Standard bay on a slow Tuesday. We kept booking the same room, learned each other's calls, and by spring we had a fixed roster and a name. The board still has our first line-up pinned to it.
Callsign: SCOUT
We ran scrim mode in the Coach bay three nights a week for a month before the city cup. Reviewing rounds on the wall screen is what won it — we took the bracket on points, not on luck, and celebrated in the core over cups of tea.
Bay gallery
Three rooms, three moods — same isolation, same shared call in every one.



Comms FAQ
Yes. Each bay ships with a house voice channel, but you can plug your own server or app into the room mixer. Bring the invite link, tell the desk which channel is live, and we route the bay to it before your block starts.
You can. A whole bay is yours for the block whether three, four or five chairs are warm. The fifth seat stays empty and reserved for you, or you post it on the board and pull in a fifth from the club queue.
Bring whoever calls your shots. Coach bays add a raised review chair and a wall board, and an outside coach counts inside your booked block with no extra head charge. Point them at the screen and run your review.
Real enough that the bay next door will not hear your mid-round shot-call. Walls are acoustic-panelled, the doors seal, and voice stays on your own channel — no shared-room bleed from the squad two bays over.
Shift a booking up to six hours before your block and we hold your seats on the new slot. Later than that we try to swap you across bays, subject to what is open on the schedule board that night.
Book a bay
One captain books the whole bay. Pick a type and a squad size — we hold the room, split the tab at the desk, and meet you for a comms check at the door.